In my app I want the user to be able to take a picture or use one from the photo library. When the user clicks the button I made a alert view pops up at the user can choose between taking a new photo or one from the photo library. Here is the code I've used:
- (void)PictureAlert:(id)sender {
UIAlertView *AlertDialog;
// Setting up AlertDialog.
AlertDialog = [[UIAlertView alloc] initWithTitle:nil
message:nil
delegate:self
cancelButtonTitle:@"Cancel"
otherButtonTitles:@"Choose From Library", @"Take New Picture", nil];
[AlertDialog show]; }
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
NSString *ButtonTitle = [alertView buttonTitleAtIndex:buttonIndex];
if ([ButtonTitle isEqualToString:@"Choose From Library"]) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
// Pick photo.
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
[self presentModalViewController:picker animated:YES];
} else if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
// Setting up AlertDialog.
UIAlertView *AlertDialog;
AlertDialog = [[UIAlertView alloc] initWithTitle:@"Error accessing photo library"
message:@"Device does not support a photo library"
delegate:self
cancelButtonTitle:@"Dismiss"
otherButtonTitles:nil];
[AlertDialog show];
}
} else if ([ButtonTitle isEqualToString:@"Take New Picture"]) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
// Take new photo.
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.wantsFullScreenLayout = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentModalViewController:picker animated:YES];
} else if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
// Setting up AlertDialog.
UIAlertView *AlertDialog;
AlertDialog = [[UIAlertView alloc] initWithTitle:@"Error accessing camera"
message:@"Device does not support a camera"
delegate:self
cancelButtonTitle:@"Dismiss"
otherButtonTitles:nil];
[AlertDialog show];
}
}
}
The problem is that if the user wants to take a new picture the camera interface pops up, and then if you rotate the device the interface looks like this:
And then when the user rotate it back it suddenly looks like this:
A little side problem is that the camera takes a long time to load.
Any thoughts would be appreciated :)