I use this method in one of my apps:
private static string RetrieveData(string url)
{
// used to build entire input
var sb = new StringBuilder();
// used on each read operation
var buf = new byte[8192];
try
{
// prepare the web page we will be asking for
var request = (HttpWebRequest)
WebRequest.Create(url);
/* Using the proxy class to access the site
* Uri proxyURI = new Uri("http://proxy.com:80");
request.Proxy = new WebProxy(proxyURI);
request.Proxy.Credentials = new NetworkCredential("proxyuser", "proxypassword");*/
// execute the request
var response = (HttpWebResponse)
request.GetResponse();
// we will read data via the response stream
Stream resStream = response.GetResponseStream();
string tempString = null;
int count = 0;
do
{
// fill the buffer with data
count = resStream.Read(buf, 0, buf.Length);
// make sure we read some data
if (count != 0)
{
// translate from bytes to ASCII text
tempString = Encoding.ASCII.GetString(buf, 0, count);
// continue building the string
sb.Append(tempString);
}
} while (count > 0); // any more data to read?
}
catch(Exception exception)
{
MessageBox.Show(@"Failed to retrieve data from the network. Please check you internet connection: " +
exception);
}
return sb.ToString();
}
You have to just pass the url of the web page for which you need to retrieve the code.
For example:
string htmlSourceGoggle = RetrieveData("www.google.com")
Note: You can get un-comment the proxy configuration if you use proxy to access the internet. Replace the proxy address, username and password with the one you use.
For logging in via code. check this: Login to website, via C#