You've got three problems that I can see.
- The calling conventions don't match. Your C++ code is
cdecl
and your C# code is stdcall
.
- The C++ code uses wide strings, but the C# code marshals ANSI strings.
- The second parameter doesn't match. Your C# code assumes that the C++ code returns a new pointer to a C string which the C# code then deallocates with the COM allocator. Your C++ code doesn't do this.
Now, dealing with these in more detail.
Calling conventions
This is pretty easy to fix. Simple change the C++ code to stdcall
, or the C# code to cdecl
. But don't do both. I'd change the C# code:
[DllImport("funcdll.dll"), CallingConvention=CallingConvention.Cdecl]
Unicode/ANSI strings
I presume you are wanting to use Unicode strings since you have explicitly selected them in the C++ code. But P/invoke defaults to marshalling ANSI strings. You can change this again in the DllImport
like so:
[DllImport("funcdll.dll"), CallingConvention=CallingConvention.Cdecl,
CharSet=CharSet.Unicode]
Returning a string from C++ to C#
Your current C++ function declaration is so:
BOOL func(LPWSTR strIn, __out LPWSTR strOut)
The __out
decorator has no real effect, other than documenting that you want to modify the buffer pointed to by strOut
and have those modifications returned to the caller.
Your C# declaration is:
static extern bool func(String strIn, ref String strOut);
Now, ref String strOut
simply does not match. A ref
string parameter matches this in C++:
BOOL func(LPWSTR strIn, LPWSTR *strOut)
In other words the C# code is expecting you to return a new pointer. In fact it will then proceed to deallocate the buffer you returned in strOut
by calling CoTaskMemFree
. I'm confident that's not what you want.
Your original C++ code can only return a string to the C# code by modifying the buffer that was passed to it. That code would look like this:
BOOL func(LPWSTR strIn, __out LPWSTR strOut)
{
...
wcscpy(strOut, L"the returned string");
...
}
If this is what you want then you should allocate a sufficient buffer in C# in a StringBuilder
object.
[DllImport("funcdll.dll"), CallingConvention=CallingConvention.Cdecl,
CharSet=CharSet.Unicode]
static extern bool func(string strIn, StringBuilder strOut);
...
StringBuilder strOutBuffer = new StringBuilder(128);
bool res = func("input string", strOutBuffer);
string strOut = StringBuilder.ToString();
If you simply cannot decide in the C# code how big a buffer you need then your best bet is to use a BSTR
to marshal strOut. See this answer for details.