My game made using cocos2d crashes on iOS5 after resuming from the background when left for a while. I want to know what the standard/best practice is, on handling an app that is sent to the background. Do I terminate it after a certain time? I see some games pull up a loading screen when you resume it after a long time but when you resume it immediately it goes straight to the game. What are they loading when they resume?
Any pointers in the right direction would be much appreciated.
Thanks AC