In my application are a lot of images resources. Use for animation and also for embedded gallery. My question is - where to store that resources ? I must bind that data with application - no downloading during installation. Currently all my images are stored in drawable folder. But , for example, when i try to get images for gallery (grid view) i get Out off memory exception. This happens also when i try to run animation.
I should store that images in sdcard, and load it when I need it. And then free resources from memory. How to do it - put resources in assets / raw ,then save in sd card ? Then load it ?
Please help me with this.