I'm working on some tools for a game I'm making. The tools serve as a front end to making editing game files easier. Several of the files are python scripting files. For instance, I have an Items.py file that contains the following (minimalized for example)
from ItemModule import *
import copy
class ScriptedItem(Item):
def __init__(self, name, description, itemtypes, primarytype, flags, usability, value, throwpower):
Item.__init__(self, name, description, itemtypes, primarytype, flags, usability, value, throwpower, Item.GetNextItemID())
def Clone(self):
return copy.deepcopy(self)
ItemLibrary.AddItem(ScriptedItem("Abounding Crystal", "A colourful crystal composed of many smaller crystals. It gives off a warm glow.", ItemType.SynthesisMaterial, ItemType.SynthesisMaterial, 0, ItemUsage.Unusable, 0, 50))
As I Mentioned, I want to provide a front end for editing this file without requring an editor to know python/edit the file directly. My editor needs to be able to:
- Find and list all the class types (in this example, it'd be only Scripted Item)
- Find and list all created items (in this case there'd only be one, Abounding Crystal). I'd need to find the type (in this caseScriptedItem) and all the parameter values
- Allow editing of parameters and the creation/removal of items.
To do this, I started writing my own parser, looking for the class keyword and when these recorded classes are use to construct objects. This worked for simple data, but when I started using classes with complex constructors (lists, maps, etc.) it became increasing difficult to correctly parse.
After searching around, I found IronPython made it easy to parse python files, so that's what I went about doing. Once I built the Abstract Syntax Tree I used PythonWalkers to identify and find all the information I need. This works perfectly for reading in data, but I don't see an easy way to push updated data into the Python file. As far as I can tell, there's no way to change the values in the AST and much less so to convert the AST back into a script file. If I'm wrong, I'd love for someone to tell me how I could do this. What I'd need to do now is search through the file until I find the correctly line, then try to push the data into the constructor, ensuring correct ordering.
Is there some obvious solution I'm not seeing? Should I just keeping working on my parser and make it support more complex data types? I really though I had it with the IronPython parser, but I didn't think about how tricky it'd be to push modified data back into the file.
Any suggestions would be appreciated