I'm sorry but this doesn't make sense to me.
Two floating point values, if they are exactly the same but with opposite sign, subtracted will produce always 0. This is how floating point operations works.
float a = 0.2f;
float b = -0.2f;
float f = (a - b) / 2;
printf("%f %d\n", f, f != 0); // will print out 0.0000 0
Will be always 0 also if the compiler doesn't optimize the code.
There is not any kind of rounding error to take in account if a and b have the same value but opposite sign! That is, if the higher bit of a is 0 and the higher bit of b is 1 and all other bits are the same, the result cannot be other than 0.
But if a and b are slightly different, of course, the result can be non-zero.
One possible solution to avoid this can be using a tolerance...
float f = (a + b) / 2;
if (abs(f) < 0.000001f)
f = 0;
We are using a simple tolerance to see if our value is near to zero.
A nice example code to show this is...
int main(int argc)
{
for (int i = -10000000; i <= 10000000 * argc; ++i)
{
if (i != 0)
{
float a = 3.14159265f / i;
float b = -a + (argc - 1);
float f = (a + b) / 2;
if (f != 0)
printf("%f %d\n", a, f);
}
}
printf("completed\n");
return 0;
}
I'm using "argc" here as a trick to force the compiler to not optimize out our code.