this is my drawLayer method in a CALayer's delegate.
it's only responsible for drawing a string with length = 1
.
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
CGRect boundingBox = CGContextGetClipBoundingBox(ctx);
NSAttributedString *string = [[NSAttributedString alloc] initWithString:self.letter attributes:[self attrs]];
CGContextSaveGState(ctx);
CGContextSetShadowWithColor(ctx, CGSizeZero, 3.0, CGColorCreateGenericRGB(1.0, 1.0, 0.922, 1.0));
CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)string);
CGRect rect = CTLineGetImageBounds(line, ctx);
CGFloat xOffset = CGRectGetMidX(rect);
CGFloat yOffset = CGRectGetMidY(rect);
CGPoint pos = CGPointMake(CGRectGetMidX(boundingBox) - xOffset, CGRectGetMidY(boundingBox)- yOffset);
CGContextSetTextPosition(ctx, pos.x, pos.y);
CTLineDraw(line, ctx);
CGContextRestoreGState(ctx);
}
here's the attributes dictionary:
NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont fontWithName:@"GillSans-Bold" size:72.0], NSFontAttributeName,
[NSColor blackColor], NSForegroundColorAttributeName,
[NSNumber numberWithFloat:1.0], NSStrokeWidthAttributeName,
[NSColor blackColor], NSStrokeColorAttributeName,
style, NSParagraphStyleAttributeName, nil];
as is, the stroke does not draw, but the fill does.
if i comment out the stroke attributes in the dictionary, the fill draws.
i know this can't be right, but i can't find any reference to this problem.
is this a known issue when drawing text with a delegate ?
as the string is one character, i was following the doc example not using any framesetter machinery, but tried that anyway as a fix attempt without success.