void kill(std::string filename, int delay)
{
filename += ".exe";
HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPALL, NULL);
PROCESSENTRY32 pEntry;
pEntry.dwSize = sizeof(pEntry);
BOOL hRes = Process32First(hSnapShot, &pEntry);
while (hRes) {
if (filename.c_str() == pEntry.szExeFile) {
HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, 0, (DWORD)pEntry.th32ProcessID);
if (hProcess != NULL) {
TerminateProcess(hProcess, 9);
CloseHandle(hProcess);
}
}
hRes = Process32Next(hSnapShot, &pEntry);
}
CloseHandle(hSnapShot);
}
// usage
int main()
{
kill("notepad");
}
I know this is old but i feel as if i should explain some of the issues and bad practice with the 2011 anwer. There is absolutely no reason for you to be writing c in c++ unless you need to. The use of const char array is unnecessary as std::string::c_str() already returns a pointer to the string. As you can see in my snippet...
- filename is no longer a const char, instead its a string because its native c++ and good practice
- strcmp check is removed as there is no reason to compare string differences. Instead we check if they're equivalent
- We append ".exe" to filename so you can type the process name without the .exe
There is simply no reason to write c in c++ unless its mandatory.