I am putting together a Flash game (using Flixel) and I have a lot of sprites whose images (.png format, mostly) I need to include in my game. I'm used to using code like:
[Embed(source = "../../lib/ship-0001.png")]private var _ship0001Sprite:Class;
in order to include an image file. Is there a way I can do this other than embed? I'd like to use a for loop if possible, grabbing every needed file by number. This way instead if having several lines for each ship type (to grab its sprite, icon, store view, etc), I can just change a variable (eg NUM_SHIP_TYPES) and add the files by number for the new ship.
Is embed the only way to do this where the files are included in the .swf, or is there another way I can do this? Or is there a way I can use a for loop with embed?