You can also simply work on the RGB percentage to get it lighter or darker as you want, Here is an example for how to make a color darker x% than it is:
//_correctionfactory in percentage, e.g 50 = make it darker 50%
private Color DarkerColor(Color color, float correctionfactory = 50f)
{
const float hundredpercent = 100f;
return Color.FromArgb((int)(((float)color.R / hundredpercent) * correctionfactory),
(int)(((float)color.G / hundredpercent) * correctionfactory), (int)(((float)color.B / hundredpercent) * correctionfactory));
}
One more thing we can also reverse the process to be lighter instead, Only we getting the result of 255 - RGB and then multiply it by the percentage we want like the following example:
private Color LighterColor(Color color, float correctionfactory = 50f)
{
correctionfactory = correctionfactory / 100f;
const float rgb255 = 255f;
return Color.FromArgb((int)((float)color.R + ((rgb255 - (float)color.R) * correctionfactory)), (int)((float)color.G + ((rgb255 - (float)color.G) * correctionfactory)), (int)((float)color.B + ((rgb255 - (float)color.B) * correctionfactory))
);
}
Hope that helps.