I am creating an 3d car racing game and till now i have integrated accelerometer and i can move the car through the city the only thing now remaining in my game is collision detection ... i want to stop my car when it bangs on wall etc ...
how can i do that ? i know boundingVolume property ,but i am having an city(3d world as a single node ) and car so how can detect when it collides wall etc ?
please can you tell me what should be my approach ? any sample code? please help as i am new to this and don't have any experience in it ...
Thanks Amrut