I have a possible solution.
public class xxx
{
private int myValue;
[XmlElement("MyProperty")]
public int MyPropertyForSerialization
{
get { return this.myValue; }
set
{
Console.WriteLine("DESERIALIZED");
this.myValue = value;
}
}
[XmlIgnore]
public int MyProperty
{
get { return this.myValue; }
set
{
Console.WriteLine("NORMAL");
this.myValue = value;
}
}
}
class Program
{
static void Main(string[] args)
{
xxx instance = new xxx();
instance.MyProperty = 100; // This should print "NORMAL"
// We serialize
var serializer = new XmlSerializer(typeof(xxx));
var memoryStream = new MemoryStream();
serializer.Serialize(memoryStream, instance);
// Let's print our XML so we understand what's going on.
memoryStream.Position = 0;
var reader = new StreamReader(memoryStream);
Console.WriteLine(reader.ReadToEnd());
// Now we deserialize
memoryStream.Position = 0;
var deserialized = serializer.Deserialize(memoryStream) as xxx; // This should print DESERIALIZED
Console.ReadLine();
}
}
The trick is using the XmlIgnore, it will force the xml serializer to ignore our property, then we use XmlElement to rename the property for serialization with the name of the property we want.
The problem with this technique is that you have to expose a public property for serialization, and is in some way bad because it can virtually be called by everyone.
It will not work if the member is private, unfortunally.
It works, is not totally clean, but is thread safe and don't rely on any flag.
Another possibility is to use something like the Memento pattern.
Using the same trick you can add a property called for example Memento that returns another object that contains properties suitable only for serialization, it can makes things a little cleaner.
Did you think instead of changing approach and using DataContractSerializer? It is much more powerful and produces pure XML. It supports the OnDeserializationCallback mechanism.