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I am making an app that is going to be on the market soon but i'm wondering, should I use Canvas or Open GLES? right now i have no idea about how to use open GLES. I am using canvas for about have a year and I heard that open GLES is better than canvas. I am making a 2d game and not a 3d game. should i use canvas or open GLES? if i should use the open GLES, can you give me a good tutorial on how to use it? and also how to do basic things like control the x and y in there or is it just like the canvas? please be specific because i have never experienced any kind of GL. Thanks!

Baruch
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If you're going to have any more than 20 sprites you'll want to think about OpenGL ES. The following talks linked below explain the cut-offs and reasons why.

Good reference materials can be found at:

which covers OpenGL ES compatibility issues and speed/performance issues.

You will have to choose between 1.1 or 2.0 - 1.1 is easier for 2d games in my opinion but 2.0 gives greater flexibility.

Dororo
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