My problem is the following. I am learning C++ by writing a graph library and want to make use of as much generic programming techniques as possible; hence, answering my question through "use BOOST" will not help me; in fact, I tried looking through BOOST's code for an answer to my question, but it was a humbling experience, since I can't even figure out where certain functions are defined; just way too high level of C++ for learning from it at my level.
That said, my library is templated in the following way:
class edge { ... };
template <class edge_T>
class node { ... };
template <class edge_T, class node_T>
class graph { ... };
and I am creating more complex graphs by using classes derived from edge or node, so a weighted edge class would be simply
template <class T>
class weighted_edge : public edge {
public:
T weight;
...
};
The problem now is that I want to implement an algorithm on this structure that computes the shortest distance between two vertices. I could easily write two of these, one for weighted edges and one for unweighted, but the change is tiny: one would access a member field of weighted_edge
(or derived classes) and the other would assume unitary weight.
Is there a way of doing this, so that I can have just one piece of code for both cases?
One solution is to use a member function edge::get_weight()
that would return the weight (or '1' in unweighted case), but that would force me to use a specific weight type for edge class that is unweighted, so it smells funny. I mean, the template would need to be
template <class T>
class edge {
public:
...
virtual T get_weight(void) { return T(1); }
}
which is not exactly user-friendly, or at least confusing, since you don't expect that there should be any weights involved.
BGL uses a get()
function to obtain the weight; I could write a function that returns 1 or the weight
depending on the edge_T
, but my concern is what happens when one derives from edge
or weighted_edge
? If one writes:
template <class T>
inline T get_weight(edge & e) { return T(1); }
template <class T>
inline T get_weight(weighted_edge & e) { return T(e.weight); }
what would happen if one passed a derived class? Is there a C++ mechanism that would select the 'closer' base class out of these two?