We have an imaging component which facilitates application of numerous "effects", including simple color manipulations - it is considerably quicker to simply apply a color transformation matrix than manually walking pixel-by-pixel, like so, for example...
private static ColorMatrix GrayscaleMatrix = new ColorMatrix(
new float[][]
{
new float[] {0.30f, 0.30f, 0.30f, 0, 0},
new float[] {0.59f, 0.59f, 0.59f, 0, 0},
new float[] {0.11f, 0.11f, 0.11f, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {0, 0, 0, 0, 1}
}
);
public static void ApplyGrayscaleTransformation(string inputPath, string outputPath)
{
using (var image = Bitmap.FromFile(inputPath))
{
using (var graphics = Graphics.FromImage(image))
{
using (var attributes = new ImageAttributes())
{
attributes.SetColorMatrix(GrayscaleMatrix);
graphics.DrawImage(image,
new Rectangle(0,0,image.Width, image.Height),
0, 0, image.Width, image.Height, GraphicsUnit.Pixel,
attributes);
}
}
image.Save(outputPath);
}
}
The speed between this and unsafe
methods are mostly negligible but can vary; it's worth testing cases when it gets to that point - one benefit is not having to compile with /unsafe
.