edit: a better way of phrasing this: What's the correct [modern] way to ensure that a struct is a specific size in bytes?
just spending a relaxing saturday afternoon debugging a legacy codebase, and having a bit of trouble figuring this out. The compiler error I get is this:
INC/flx.h:33: error: dereferencing pointer to incomplete type
the code at line 33 looks like this
typedef struct flx_head {
FHEAD_COMMON;
LONG frames_in_table; /* size of index */
LONG index_oset; /* offset to index */
LONG path_oset; /* offset to flipath record chunk */
/* this will insure that a Flx_head is the same size as a fli_head but won't
* work if there is < 2 bytes left (value <= 0) */
PADTO(sizeof(Fli_head),flx_head,flxpad); /* line 33 is this one */
} Flx_head;
well okay so I can see that the struct is referring to itself to pad it out somehow. But I don't know an alternative way of doing what PADTO
does without the self reference.
here's what PADTO
is defined as
#define MEMBER(struc,field) \
((struc*)NULL)->field
/* returns offset of field within a given struct name,
* and field name ie: OFFSET(struct sname,fieldname) */
#define OFFSET(struc,field) \
(USHORT)((ULONG)((PTR)&MEMBER(struc,field)-(PTR)NULL))
/* offset to first byte after a field */
#define POSTOSET(struc,field) \
(OFFSET(struc,field)+sizeof(MEMBER(struc,field)))
/* macro for defining pad sizes in structures can not define a pad of
* less than two bytes one may use pname for the offset to it but
* sizeof(struc->pname) will not be valid
*
* struct sname {
* char fld1[64];
* PADTO(68,sname,pname);
* };
* will make:
*
* struct sname {
* char fld1[64];
* UBYTE pname[1];
* UBYTE __pname[3];
* };
*/
#define PADTO(sz,struc,padfld) \
UBYTE padfld[1];UBYTE __##padfld[(sz)-OFFSET(struct struc,padfld)-1]
here is FHEAD_COMMON
#define FHEAD_COMMON \
CHUNKID_FIELDS;\
USHORT frame_count;\
USHORT width;\
USHORT height;\
USHORT bits_a_pixel;\
SHORT flags;\
LONG speed;\
USHORT unused;\
Fli_id id;\
USHORT aspect_dx;\
USHORT aspect_dy;\
UBYTE commonpad[38] /* should be total of 80 bytes (48 for unique) */
and flihead
typedef struct fli_head {
FHEAD_COMMON;
LONG frame1_oset;
LONG frame2_oset;
UBYTE padfill[40];
} Fli_head;
this is Autodesk animator pro. what I am working on is the "reference" implementation for the FLI file format- which you can see a spec for here:
http://www.compuphase.com/flic.htm
Incidentally, I'm pretty sure that what the /source code/ there refers to as "flx" is actually what that webpage there calls "flc" , not what it calls "flx" update: better source for format info http://drdobbs.com/architecture-and-design/184408954