Eric Lippert told me I should "try to always make value types immutable", so I figured I should try to always make value types immutable.
But, I just found this internal mutable struct, System.Web.Util.SimpleBitVector32
, in the System.Web
assembly, which makes me think that there must be a good reason for having a mutable struct. I'm guessing the reason that they did it this way is because it performed better under testing, and they kept it internal to discourage its misuse. However, that's speculation.
I've C&P'd the source of this struct. What is it that justifies the design decision to use a mutable struct? In general, what sort of benefits can be gained by the approach and when are these benefits significant enough to justify the potential detriments?
[Serializable, StructLayout(LayoutKind.Sequential)]
internal struct SimpleBitVector32
{
private int data;
internal SimpleBitVector32(int data)
{
this.data = data;
}
internal int IntegerValue
{
get { return this.data; }
set { this.data = value; }
}
internal bool this[int bit]
{
get {
return ((this.data & bit) == bit);
}
set {
int data = this.data;
if (value) this.data = data | bit;
else this.data = data & ~bit;
}
}
internal int this[int mask, int offset]
{
get { return ((this.data & mask) >> offset); }
set { this.data = (this.data & ~mask) | (value << offset); }
}
internal void Set(int bit)
{
this.data |= bit;
}
internal void Clear(int bit)
{
this.data &= ~bit;
}
}