There is probably be a nicer solution but this should do the trick.
I have created a small fixed size ScrollViewer that contains a Canvas and an image. I then used a behaviour to modify the size of the canvas to match the size of the image. The behaviour also handles the ImageOpened event to set the correct size of the image once the image is opened.
Here is the xaml:
<ScrollViewer Width="200" Height="200" HorizontalScrollBarVisibility="Auto">
<Canvas x:Name="TheCanvas">
<Image x:Name="TheImage">
<i:Interaction.Behaviors>
<Views:ResizeCanvasBehaviour Canvas="{Binding ElementName=TheCanvas}"/>
</i:Interaction.Behaviors>
</Image>
</Canvas>
</ScrollViewer>
Be sure to declare i as xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
and b matches the namespace where you place the behaviour.
Here is the code for the behaviour:
public class ResizeCanvasBehaviour : Behavior<Image>
{
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.SizeChanged += AssociatedObject_SizeChanged;
AssociatedObject.ImageOpened += AssociatedObject_ImageOpened;
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.SizeChanged -= AssociatedObject_SizeChanged;
AssociatedObject.ImageOpened -= AssociatedObject_ImageOpened;
}
private void AssociatedObject_ImageOpened(object sender, RoutedEventArgs e)
{
BitmapSource bitmapSource = AssociatedObject.Source as BitmapSource;
if (bitmapSource == null)
{
return;
}
AssociatedObject.Width = bitmapSource.PixelWidth;
AssociatedObject.Height = bitmapSource.PixelHeight;
Resize();
}
private void AssociatedObject_SizeChanged(object sender, SizeChangedEventArgs e)
{
Resize();
}
public Canvas Canvas
{
get { return GetValue(CanvasProperty) as Canvas; }
set { SetValue(CanvasProperty, value); }
}
public static readonly DependencyProperty CanvasProperty = DependencyProperty.Register(
"Canvas",
typeof(Canvas),
typeof(ResizeCanvasBehaviour),
new PropertyMetadata(null, CanvasPropertyChanged));
private static void CanvasPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((ResizeCanvasBehaviour)d).OnCanvasPropertyChanged();
}
private void OnCanvasPropertyChanged()
{
if (Canvas != null)
{
Resize();
}
}
private void Resize()
{
if ((AssociatedObject != null) && (Canvas != null))
{
Canvas.Width = AssociatedObject.ActualWidth;
Canvas.Height = AssociatedObject.ActualHeight;
}
}
}
To load the image do something like this. I did this in code behind for speed but ideally you should put this in a view model and then data bind the image Source property in xaml:
BitmapImage bi = new BitmapImage();
bi.UriSource = new Uri("http://farm7.static.flickr.com/6149/5942401995_a5a3fd3919_z.jpg");
TheImage.Source = bi;