80

Seen this asked before but my example does not seem to work.

const CGFloat *toCol = CGColorGetComponents([[UIColor greenColor] CGColor]);

The array is empty from looking at it with GDB. Any hints?

Chris Hanson
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6 Answers6

110

The code sample you provided should work.

Try this:

UIColor uicolor = [[UIColor greenColor] retain];
CGColorRef color = [uicolor CGColor];

int numComponents = CGColorGetNumberOfComponents(color);

if (numComponents == 4)
{
  const CGFloat *components = CGColorGetComponents(color);
  CGFloat red = components[0];
  CGFloat green = components[1];
  CGFloat blue = components[2];
  CGFloat alpha = components[3];
}

[uicolor release];
Pablo Santa Cruz
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38

In iOS 5 you could use:

UIColor *color = [UIColor orangeColor];
CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;

if ([color respondsToSelector:@selector(getRed:green:blue:alpha:)]) {
    [color getRed:&red green:&green blue:&blue alpha:&alpha];
} else {
    const CGFloat *components = CGColorGetComponents(color.CGColor);
    red = components[0];
    green = components[1];
    blue = components[2];
    alpha = components[3];
}
Teetotum
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14

Here's an all round solution that also takes into account non-RGB colours e.g. [UIColor blackColor]

UIColor *color = [UIColor blackColor];
CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;
// iOS 5
if ([color respondsToSelector:@selector(getRed:green:blue:alpha:)]) {
     [color getRed:&red green:&green blue:&blue alpha:&alpha];
} else {
     // < iOS 5
     const CGFloat *components = CGColorGetComponents(color.CGColor);
     red = components[0];
     green = components[1];
     blue = components[2];
     alpha = components[3];
}

// This is a non-RGB color
if(CGColorGetNumberOfComponents(color.CGColor) == 2) {
    CGFloat hue;
    CGFloat saturation;
    CGFloat brightness;
    [color getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha];

}
Willster
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7

Just use memcpy:

CGColorRef tmpColor = [[currentColorView backgroundColor] CGColor];
CGFloat newComponents[4] = {};
memcpy(newComponents, CGColorGetComponents(tmpColor), sizeof(newComponents));
// now newComponents is filled with tmpColor rgba data
Realexer
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5

Thanks for the direction Willster. For any out there who are using grayscale color (created with colorWithWhite:alpha:), the code sample below will let you figure out the white value (the HSV method doesn't work on colors created this way).

CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0, white = 0.0;

// This is a non-RGB color
if(CGColorGetNumberOfComponents(self.color.CGColor) == 2) {
    [self.color getWhite:&white alpha:&alpha];
}
else {
    // iOS 5
    if ([self.color respondsToSelector:@selector(getRed:green:blue:alpha:)]) {
        [self.color getRed:&red green:&green blue:&blue alpha:&alpha];
    } else {
        // < iOS 5
        const CGFloat *components = CGColorGetComponents(self.color.CGColor);
        red = components[0];
        green = components[1];
        blue = components[2];
        alpha = components[3];
    }
}
ianthetechie
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1

Checkout uicolor-utilities. Seems like a very good library for doing this and many other useful things with UIColor. For example, with this library you could write:

CGFloat red = [myColor red];
benvolioT
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