My iPhone application has two states: UI and Game. Game is played using device tilting only so I switched auto-sleep off on game start:
[[UIApplication sharedApplication].idleTimerDisabled = TRUE;
But as soon as I return to UI, I want auto-sleep to be active again. So on game finish I restore it:
[[UIApplication sharedApplication].idleTimerDisabled = FALSE;
After a long game playing, it resulted in immediate darkening of the first UI screen that I go after the game. So it seems that when idle timer was disabled it was still calculating time. And it had fired immediately after "enabling". How can I fix this problem?