I am trying to make a game that implements high scores into a .txt file. The question I have is this : when I make a statement such as:
ofstream fout("filename.txt");
Does this create a file with that name, or just look for a file with that name?
The thing is that whenever I start the program anew and make the following statement:
fout << score << endl << player;
it overwrites my previous scores!
Is there any way for me to make it so that the new scores don't overwrite the old ones when I write to the file?