One of my components makes heavy use of MPMoviePlayerController and recently showed a weird bug; when using the standard user interface (e.g. MPMoviePlayerController.controlStyle = MPMovieControlStyleFullscreen;
) the player never changes the state of the play/pause button (that thingy in the middle of my screenshot).
The functionality stays intact but the player state is not reflected by the UI.
When bringing up the controls by tapping on the screen while a movie is playing, I see a play-symbol. What I expect would be a pause-symbol as the player is currently playing. When tapping onto the play-symbol, the player goes into pause-mode. The symbol however does not change. When tapping again onto that play symbol, the player continues the playback, just as expected.
The problem has been introduced with iOS5 and did not occur on previous iOS versions.
For validating an iOS5 issues, I created a minimalistic player that is not using my own framework and sure enough the problem did not occur, hence it must be my code triggering this quirk. Unfortunately, my code is pretty damn large (about 3k lines) so I can not post it here.
I know chances of someone being able to answer this question without source code are pretty slim as it seems to be directly connected to my code. Being desperate as I am by now, I just took the chances and hope for a little wonder, somebody actually had such issue and knows how to trigger / remove it.