Is there any way to make an entire Android OpenGL ES scene transparent? This would be useful for widgets and wallpapers.
There is one Android-specific answer here. But my understanding is that this technique creates a transparent background, upon which one could furthermore draw transparent shapes.
I am looking for a way to make the entire scene transparent after it has been drawn. For instance, is there any way to change the alpha of the entire color buffer after the scene has been drawn?