Answering the first part of your question, in Android, we generally use SQLite, and there are TONS of examples all over the internet, such as this one. I don't particularly like the majority of the examples online, but the basics of one is basically:
public class DataBaseHelper extends SQLiteOpenHelper {
private static String DB_PATH = "/data/data/com.your.application/databases/";
private static String DB_NAME = "android.db";
private SQLiteDatabase myDataBase;
private final Context myContext;
/**
* Constructor Takes and keeps a reference of the passed context in order to
* access to the application assets and resources.
*
* @param context
*/
public DataBaseHelper(Context context) {
super(context, DB_NAME, null, 1);
this.myContext = context;
}
/**
* Creates a empty database on the system and rewrites it with your own
* database.
*/
public void createDataBase() throws IOException {
boolean dbExist = checkDataBase();
if (dbExist) {
// do nothing - database already exist
Log.v("Database","Database Exists");
} else {
Log.v("Database","Data base needs creating");
// By calling this method and empty database will be created into
// the default system path
// of your application so we are gonna be able to overwrite that
// database with our database.
this.getReadableDatabase();
try {
Log.v("Database","CopyDataBase");
copyDataBase();
} catch (IOException e) {
throw new Error("Error Copying Database");
}
}
}
/**
* Check if the database already exist to avoid re-copying the file each
* time you open the application.
*
* @return true if it exists, false if it doesn't
*/
private boolean checkDataBase() {
SQLiteDatabase checkDB = null;
try {
String myPath = DB_PATH + DB_NAME;
checkDB = SQLiteDatabase.openDatabase(myPath, null,
SQLiteDatabase.OPEN_READWRITE);
} catch (SQLiteException e) {
// database does't exist yet.
}
if (checkDB != null) {
checkDB.close();
}
return checkDB != null ? true : false;
}
/**
* Copies your database from your local assets-folder to the just created
* empty database in the system folder, from where it can be accessed and
* handled. This is done by transfering bytestream.
*/
private void copyDataBase() throws IOException {
// Open your local db as the input stream
InputStream myInput = myContext.getAssets().open(DB_NAME);
// Path to the just created empty db
String outFileName = DB_PATH + DB_NAME;
// Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFileName);
// transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
// Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
Log.v("Log","Database copied sucsessfully");
}
public void openDataBase() throws SQLException {
// Open the database
String myPath = DB_PATH + DB_NAME;
myDataBase = SQLiteDatabase.openDatabase(myPath, null,SQLiteDatabase.OPEN_READWRITE);
Log.v("Logger","Database Opened");
}
@Override
public synchronized void close() {
if (myDataBase != null)
myDataBase.close();
super.close();
}
@Override
public void onCreate(SQLiteDatabase db) {
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
}
public Cursor get() {
return myDataBase.query("AwayMessages", null, null, null, null, null,null);
}
public SQLiteDatabase returnDatabase() {
return myDataBase;
}
}
With the assumption that the SQLite Database will be prepared ahead of time, before application launch, and saved in the assets folder
As for GPS, try here
Then, to launch the camera and get the picture back into your application, check out this question