Most likely you have created an object, released it and later sent it a message.
To make sure this won't happen, a safe practice would be to set your object to nil
once you are done using it
Consider:
NSMutableArray *a = [NSmutableArray array];
[a dealloc];
[a do_something_weird];
Your app is likely crash (won't always crash) in response to this message, as after release, you don't own this memory, and it may be used by some other object.
If you change this sequence to
NSMutableArray *a = [NSmutableArray array];
[a dealloc];
a=nil;
[a do_something_weird];
Exactly nothing will happen. This is a safe practice to follow when you are sure you're done using the object.
You also may want to consider using the Automatic Reference Counting feature, which helps a lot with memory management.