I've been trying to get SDL FSAA with multisampling working, but it doesn't want to.
I started with something simple:
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
But I do the associated gets and it returns 0 for buffers and 1 for samples (both before and after SetVideo).
I tried it both on my GeForce 280M, and suspecting it was a mobile issue, tried it on my 580 with no luck either.
I'm running Windows 7 with up-to-date drivers.
If I force FSAA on in the NVidia Control Panel it works great, but I can't seem to get the application to enable it.
Any ideas?