My current implementation, simplified:
#include <string>
#include <memory>
class Log
{
public:
~Log() {
// closing file-descriptors, etc...
}
static void LogMsg( const std::string& msg )
{
static std::unique_ptr<Log> g_singleton;
if ( !g_singleton.get() )
g_singleton.reset( new Log );
g_singleton->logMsg( msg );
}
private:
Log() { }
void logMsg( const std::string& msg ) {
// do work
}
};
In general, I am satisfied with this implementation because:
- lazy instantiation means I don't pay unless I use it
- use of unique_ptr means automatic cleanup so valgrind is happy
- relatively simple, easy-to-understand implementation
However, the negatives are:
- singletons aren't conducive to unit-testing
- dissonance in the back of my mind for introducing a pseudo-global (a bit of a code smell)
So here are my questions directed towards those developers who are successful in exorcising all singletons from their C++ code:
- What kind of non-Singleton implementation do you use for application-wide logging?
- Is the interface as simple and accessible as a Log::LogMsg() call above?
I want to avoid passing a Log instance all over my code, if at all possible - note: I am asking because, I, too, want to exorcise all Singletons from my code if there is a good, reasonable alternative.