Why are BMP images stored upside down and zero-padded so they are four-byte aligned?
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1possible duplicate of [Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?](http://stackoverflow.com/questions/2185944/why-must-stride-in-the-system-drawing-bitmap-constructor-be-a-multiple-of-4) – Hans Passant Dec 01 '11 at 18:09
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1http://support.microsoft.com/kb/q81498/ claims the upsidedownness is an artifact of being backwards compatible with Presentation Manager, which means it's something that IBM did for OS/2. – Marc B Dec 01 '11 at 18:13
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2They are upside-down for compatibility with OS/2 Presentation Manager. It can actually be either, top line first bitmaps have a negative height. – Hans Passant Dec 01 '11 at 18:14
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@HansPassant, the ability to have a negative height is a feature added well after the bitmap format was popularized. – Mark Ransom Dec 01 '11 at 19:38
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Guys settle the negative height argument this BMP browser drop-in/png/jpg universal "uncompressed" replacement library ain't gonna write itself!! – bobobobo Dec 01 '11 at 19:57
2 Answers
Here's a quote from Petzold:
So, in DIBs, the bottom row of the image is the first row of the file, and the top row of the image is the last row in the file. This is called a bottom-up organization. Because this organization is counterintuitive, you may ask why it's done this way.
Well, it all goes back to the OS/2 Presentation Manager. Someone at IBM decided that all coordinate systems in PM—including those for windows, graphics, and bitmaps—should be consistent. This provoked a debate: Most people, including programmers who have worked with full-screen text programming or windowing environments, think in terms of vertical coordinates that increase going down the screen. However, hardcore computer graphics programmers approach the video display from a perspective that originates in the mathematics of analytic geometry. This involves a rectangular (or Cartesian) coordinate system where increasing vertical coordinates go up in space.
In short, the mathematicians won. Everything in PM was saddled with a bottom-left origin, including window coordinates. And that's how DIBs came to be this way.
Source: Charles Petzold, Programming for Windows 5th Edition, Chapter 15.

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4Interesting that they kept this representation for DIBs but changed it for window coordinates, reintroducing the inconsistency. – Mark Ransom Dec 01 '11 at 19:36
They are stored accordingly to a display coordinate system. (0, 0) is at the upper left corner. X (corresponds to width) goes from left to right. Y (corresponds to height) goes from up to bottom.
As for "4 Byte question" see Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?

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