You can use following Method to access pixels and manipulating them
-(UIImage*) applyFilterContext:(void*)context
{
CGImageRef inImage = self.CGImage;
CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
int length = CFDataGetLength(m_DataRef);
for (int i=0; i<length; i+=4)
{
filterGreyScale(m_PixelBuf, i, context);
}
//Create Context
CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf,
CGImageGetWidth(inImage),
CGImageGetHeight(inImage),
CGImageGetBitsPerComponent(inImage),
CGImageGetBytesPerRow(inImage),
CGImageGetColorSpace(inImage),
CGImageGetBitmapInfo(inImage)
);
CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CFRelease(m_DataRef);
return finalImage;
}
//manipulating pixels to to Greyscale values
void filterGreyScale (UInt8 *pixelBuf, UInt32 offset, void *context)
{
int r = offset;
int g = offset+1;
int b = offset+2;
int red = pixelBuf[r];
int green = pixelBuf[g];
int blue = pixelBuf[b];
uint32_t gray = 0.3 * red + 0.59 * green + 0.11 * blue;
pixelBuf[r] = gray;
pixelBuf[g] = gray;
pixelBuf[b] = gray;
}