Consider the original idea of C++ (or, when it was just an idea, "C with classes"), that of an OO-oriented language that was compatible with C to the point where most valid C programs were also valid C++ programs.
C++ built its class model by starting with C's struct
and adding some further functionality:
- Inheritance (though you can come close in C with having the first member of a struct the struct you want to "inherit" from).
- Information hiding (through
public
, private
etc)
- Member methods (which were originally turned by macros into C code outside the struct with an added
this
parameter - many implementations are still similar in practice).
At this point there were two problems. The first is that the default access had to be public, since C has no information hiding and therefore from a C++ perspective has everything public. For good OO one should default to private. This was solved by adding class
which is pretty much identical to struct
except for the default is private
rather than public
.
The other is that this OO perspective should have timeval
or any other class/struct on the same "footing" as int
or char
, rather than constantly annotated in the code as special. This was solved by relaxing the rule that one must place struct
(or class
) before the name of the type in declaring a variable of that type. Hence struct timeval tv
can become timeval tv
.
This then influenced later C-syntax OO languages, like Java and C# to the point where, for example, only the shorter form (timeval tv
) would be valid syntax in C#.