I want to develop a 3D game with a simple physics engine using Bullet. However Bullet was written in C++, so I propose to build it with ndk, and use the dynamic library to create my 3D physics world. I am unsure, precisely, how to approach this. Explicit examples would be appreciated.
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Have you looked at Bullet on Android with the NDK?
It is a wrapper for Bullet. I haven't used it myself so I can't say more but it might be a good place to start, so you don't have to wrap it yourself.
I found it after a quick search from Best games/physics engines to use?
Other interesting pages
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Libgdx has now incorporated Bullet. http://www.badlogicgames.com/wordpress/?p=2640

Kevin
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