I get "bitmap size exceeds VM budget", eventually with my app. So I added all of these things to help alleviate the increasing memory footprint
BitmapFactory.Options options = new BitmapFactory.Options();
options.inTempStorage = new byte[32*1024];
options.inDither=false; //Disable Dithering mode
options.inPurgeable=true; //Tell to gc that whether it needs free memory, the Bitmap can be cleared
options.inInputShareable=true; //Which kind of reference will be used to recover the Bitmap data after being clear, when it will be used in the future
options.inPreferredConfig = Bitmap.Config.RGB_565;
Drawable pulled = BitmapDrawable.createFromResourceStream(null, null, conn.getInputStream(), "galleryImage", options);
I am also using weakhashmaps, recycling, System.gc()
and all this successfully PROLONGES the crash. where a device with a 32M heap initially would have only been able to handle a few images before crashing, now it can handle a dozen, but this doesn't fix the problem. The problem is the BitMap method is leaking memory and simply will not clear.
How do I fix this? The images are of size 256x357