I'm trying to implement a simple raytracing code using CUDA.
I'm stuck at the modeling part. im trying to figure out how to model a 3d space with objects (start with a simple 3d space containing a 3d cube in the middle).
i've read about hybrid projects with openGL and CUDA but those articles were too general - and as i said i am new at this.
are there any libraries/code for implementing such a 3d model?