I have had a similar issue with quite a few projects I have worked on involving classes containing arrays. I have a class that is supposed to handle a 2 dimensional matrix representing a TicTacToe game. There is an enumeration in the class for the status of the current game and one member function that has an enumeration return type. I cant seem to figure out why I can create the class set values in the matrix and as soon as I call the member function with the enumerated return type the whole array is reinitialized to 0. I think it has something to do with the constructor being called again or something along those lines but I have not been able to find anything after searching for the past few hours. Any help would be greatly appreciated.
Here is my header file containing the class information:
#ifndef TTT_H
#define TTT_H
#include <cstdlib>
#include <iostream>
using namespace std;
class TicTacToe
{
private:
enum Status{WinX, WinO, Continue, Draw};
int **board;
public:
TicTacToe();
~TicTacToe();
void PrintBoard();
bool ValidMove(int, int);
bool PlayerMove(int, int, int);
Status GameStatus(); //this one causes the problem
void Debug();
};
#endif
Here is the code for CPP file with the member function definitions:
#include "TicTacToe.h"
#include <iostream>
#include <cstdlib>
#include <iomanip>
#include <cassert>
using namespace std;
TicTacToe::TicTacToe()
{
board = new int*[3];
assert(board != 0);
for(int i=0;i<3;i++)
{
cout << "Constructor Ran again" << endl; //for testing
board[i] = new int[3];
assert(board[i] != 0);
for(int j=0;j<3;j++)
board[i][j] = 9;
}
}
TicTacToe::TicTacToe(TicTacToe ©)
{
board = new int*[3];
assert(board != 0);
}
TicTacToe::~TicTacToe()
{
if(board)
delete[] board;
}
void TicTacToe::PrintBoard()
{
for(int i=0;i<3;++i)
{
for(int j=0;j<3;++j)
{
cout << "| ";
switch(board[i][j]){
case 0:
cout << "O ";
break;
case 1:
cout << "X ";
break;
case 9:
cout << " ";
break;
}
}
cout << "|" << endl;
cout << "------------" << endl;
}
}
bool TicTacToe::ValidMove(int row, int col)
{
bool valid = false;
if(row < 3 && col < 3)
{
if(board[row][col] == 9)
valid = true;
}
return valid;
}
bool TicTacToe::PlayerMove(int player, int row, int col)
{
bool done = false;
if(ValidMove(row,col) == true)
{
if(player == 1)
board[row][col] = 1;
else
board[row][col] = 0;
done = true;
}
return done;
}
TicTacToe::Status TicTacToe::GameStatus() //This function is the problem
{
int check, empty = 0;
bool done = false;
for(int i=0;i<3;++i)
{
for(int j=0;j<3;++j)
{
check += board[i][j];
if(board[i][j] = 9)
empty++;
}
if(check == 0)
return WinO;
else if(check == 3)
return WinX;
check = 0;
}
if(empty == 0)
return Draw;
for(int i=0;i<3;++i)
{
for(int j=0;j<3;++j)
check += board[j][i];
if(check == 0)
return WinO;
else if(check == 3)
return WinX;
check = 0;
}
check = board[0][0] + board[1][1] + board[2][2];
if(check == 0)
return WinO;
else if(check == 3)
return WinX;
check = 0;
check = board[0][2] + board[1][1] + board[2][0];
if(check == 0)
return WinO;
else if(check == 3)
return WinX;
check = 0;
return Continue;
}
void TicTacToe::Debug()
{
//cout << &board[0][0] << endl;
for(int i=0;i<3;++i)
{
for(int j=0;j<3;++j)
cout << board[i][j];
cout << endl;
}
}
Here is the driver file I am using to test:
#include "TicTacToe.h"
#include <iostream>
#include <cassert>
using namespace std;
int main()
{
int row, col;
bool valid;
enum Status{WinX, WinO, Continue, Draw};
TicTacToe * T;
T = new TicTacToe;
assert(T != 0);
cout << "There are 2 players. P1 is x P2 is o" << endl;
do
{
T->PrintBoard();
valid = false;
while(valid == false)
{
cout << "\nP1 choose a cell" ;
cin >> row >> col;
if(T->ValidMove(row, col) == true)
{
T->PlayerMove(1, row, col);
valid = true;
}
else
{
cout << "Not a valid choice" << endl;
valid = false;
}
}
T->PrintBoard();
cout << endl;
T->GameStatus(); //<<<<<this is the pain in my butt
T->PrintBoard();
valid = false;
while(valid == false)
{
cout << "\nP2 choose a cell" ;
cin >> row >> col;
if(T->ValidMove(row, col) == true)
{
T->PlayerMove(2, row, col);
valid = true;
}
else
{
cout << "Not a valid choice" << endl;
valid = false;
}
}
}
while(/*T->GameStatus() == Continue*/ 1==1);
//the call to GameStatus was commented out of the
//while statement for testing
return 0;
}
I know the code inside of the GameStatus function is far from pretty but the array is messed up before any of those lines are processed.
I left all of the other functions just to show that they work properly without issue.
Thanks in advance for any help you may be able to give.