I have a class in java that reads UDP packets and puts them in an object (in a basically infinite loop). This object is then accessed in multiple separate threads, but obviously, since it is being filled at the same time, all these getters/setters are in synchronized methods. Problem is, right now these getters have code like this:
public synchronized SomeObject exampleGetter() {
if(this.isReceiving)
return oldCachedObject;
else
return currentObject;
}
Obviously, that's not quite the best way of doing things, so how should I go about writing methods (lots of different ones) that totally lock the object to one thread at a time and block the others (including the thread that created the object in the first place)? I looked at synchronized blocks, but I am kinda confused as to what effect the "lock object" has, is that the object that has access to the block at that given time? Any advice would be appreciated. Thanks!