i need to create a camera class which draw animation from openGL ES. image which captured from camera will be surfaceholder for image animation from OpenGL.
its like navigation on Wikitude or Layar. Is there any way to do this?
i need to create a camera class which draw animation from openGL ES. image which captured from camera will be surfaceholder for image animation from OpenGL.
its like navigation on Wikitude or Layar. Is there any way to do this?
you can start from make a surfaceView and add a callback to it. this example maybe can help solve your problem
John,