I understand the 'xyz' components of a vertex's position, but what does 'w' do? Could it be left as the same constant value all the time?
Example:
mov op.xyz, va0.xyz
mov op.w vc0.w
I understand the 'xyz' components of a vertex's position, but what does 'w' do? Could it be left as the same constant value all the time?
Example:
mov op.xyz, va0.xyz
mov op.w vc0.w
I'm not familiar with flash, but it seems that you are dealing with homogeneous coordinates. If you are only dealing with vertices, it should be fine to leave it as 1.