If you don't really need to capture the drawing (from what you describe, it seems unlikely that you need an image), create another instance of the view and apply a transform. Something like...
UIView* original [UIView alloc] initWithFrame:originalFrame];
UIView* copy = [[UIView alloc] initWithFrame:copyFrame];
// Scale down 50% and rotate 45 degrees
//
CGAffineTransform t = CGAffineTransformMakeScale(0.5, 0.5);
copy.transform = CGAffineTransformRotate(t, M_PI_4);
[someSuperView addSubview:original];
[someSuperView addSubview:copy];
// release, etc.
I added the rotation just to show that you can do a variety of different things with transformations.