There is my implementation of 24-bit bitmap in Python 3:
from struct import pack
class Bitmap():
def __init__(s, width, height):
s._bfType = 19778 # Bitmap signature
s._bfReserved1 = 0
s._bfReserved2 = 0
s._bcPlanes = 1
s._bcSize = 12
s._bcBitCount = 24
s._bfOffBits = 26
s._bcWidth = width
s._bcHeight = height
s._bfSize = 26+s._bcWidth*3*s._bcHeight
s.clear()
def clear(s):
s._graphics = [(0,0,0)]*s._bcWidth*s._bcHeight
def setPixel(s, x, y, color):
if isinstance(color, tuple):
if x<0 or y<0 or x>s._bcWidth-1 or y>s._bcHeight-1:
raise ValueError('Coords out of range')
if len(color) != 3:
raise ValueError('Color must be a tuple of 3 elems')
s._graphics[y*s._bcWidth+x] = (color[2], color[1], color[0])
else:
raise ValueError('Color must be a tuple of 3 elems')
def write(s, file):
with open(file, 'wb') as f:
f.write(pack('<HLHHL',
s._bfType,
s._bfSize,
s._bfReserved1,
s._bfReserved2,
s._bfOffBits)) # Writing BITMAPFILEHEADER
f.write(pack('<LHHHH',
s._bcSize,
s._bcWidth,
s._bcHeight,
s._bcPlanes,
s._bcBitCount)) # Writing BITMAPINFO
for px in s._graphics:
f.write(pack('<BBB', *px))
for i in range((4 - ((s._bcWidth*3) % 4)) % 4):
f.write(pack('B', 0))
def main():
side = 520
b = Bitmap(side, side)
for j in range(0, side):
b.setPixel(j, j, (255, 0, 0))
b.setPixel(j, side-j-1, (255, 0, 0))
b.setPixel(j, 0, (255, 0, 0))
b.setPixel(j, side-1, (255, 0, 0))
b.setPixel(0, j, (255, 0, 0))
b.setPixel(side-1, j, (255, 0, 0))
b.write('file.bmp')
if __name__ == '__main__':
main()