No, not as such. Both methods block until the user enters something on the console. So even if you would find a way to have both run in parallel, it will not be deterministic which one gets the first shot.
There is a (not obvious) similar problem: how to make Console.ReadLine()
abort/break after a certain amount of time without user input.
There have been multiple attempts for this problem here:
Most are modelled around either creating your own version of a ReadLine
function that adds a timeout (or in your case special handling for certain character (codes)) or the use some sort of threading.
Both ways are either non-trivial or have their own issues (make sure you review the comments, even for the accepted answers).
In short, I think you will need to roll your own version of ReadLine, based on Console.ReadKey
with your special handling included and that much of the genuine Console.ReadLine
behavior that you require. Note that this even include such basic things as RETURN, ARROW KEYS, BACKSPACE handling, etc.
Update: There is the getline.cs Code from the Mono project, which implements a line editing capability like it was provided by some venerable UNIX shells (EMACS mode, if you care). For that, I believe it will need to implement some sort of ReadLine replacement, although I haven't checked. Maybe you can use this as a starting point.