There have been a number of questions regarding the proper usage of Threads
vs. Handlers
vs. AsyncTask
. (like here & here)
Those questions nicely addressed the question of when to use what. My question is more about the performance implications in certain types of cases.
As an example, I often see other people write code in which they use Threads
simply to be able to schedule some code execution for the future. Whenever, I see this, I instinctively feel like refactoring the code to use a Handler
and just a post a delayed runnable
.
Here's an example where a Thread is used to update the seekbar for some media playing with a mediaplayer
and then the way I would do it.
what I see a lot:
if (positionTracker != null && positionTracker.isAlive()
&& !positionTracker.isInterrupted()) {
return;
}
positionTracker = new Thread(new Runnable() {
public void run() {
int currentPosition = 0;
int total = player.getDuration();
while (player != null && CurrentPosition < total) {
try {
Thread.sleep(1000);
currentPosition = player.getCurrentPosition();
} catch (InterruptedException e) {
return;
} catch (Exception e) {
return;
}
if (someListener != null) {
someListener.onEvent();
}
}
}
}, "position tracker thread");
positionTracker.start();
And the way I like to do it:
Runnable trackPositionRunnable = new Runnable() {
@Override
public void run() {
currentPosition = player.getCurrentPosition();
if (someListener != null) {
someListener.onEvent();
mHandler.postDelayed(this, 1000);
}
}
};
mHandler.post(trackPositionRunnable);
Obviously, my preferred way is a bit easier to read and more concise. But what are the performance implications? Is one way method better, in terms of performance, than the other? If so, why?