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High resolution timer with C++ and Linux?
double hires_time_in_seconds();
I'm looking for this function for Windows, Linux too if you have it. It is mentioned in http://gafferongames.com/game-physics/fix-your-timestep/. I've looked on the web. I know it's not a standard function but if anybody has an implementation that they want to share, that would be great.
Failing that, I need something as fine grained as possible to do synchronization in a client server game.