Im trying to make stars on the sky, but the stars distribution isnt even.
This is what i tried:
rx = rand(0.0f, PI*2.0f);
ry = rand(0.0f, PI);
x = sin(ry)*sin(rx)*range;
y = sin(ry)*cos(rx)*range;
z = cos(ry)*range;
Which results to:
img http://img716.imageshack.us/img716/3320/sphererandom.jpg
And:
rx = rand(-1.0f, 1.0f);
ry = rand(-1.0f, 1.0f);
rz = rand(-1.0f, 1.0f);
x = rx*range;
y = ry*range;
z = rz*range;
Which results to:
img2 http://img710.imageshack.us/img710/5152/squarerandom.jpg
(doesnt make a sphere, but opengl will not tell a difference, though).
As you can see, there is always some "corner" where are more points in average. How can i create random points on a sphere where the points will be distributed evenly?