I'm implementing a class (or rather a Baseclass, and classes inherit from it), which holds a Integer. Now I have the problem, that I only can return the pointer to the value once.:
Inte foo = Inte(5);
cout << foo.getValue() << endl; // 5
foo.setValue(10);
cout << foo.getValue() << endl; // 10
cout << foo.getValue() << endl; // 4199696
The getValue function doesn't do anything, besides returning the pointer, I have no Idea why it returns 4199696 after the first getValue().
Here my class:
class Object {
public:
virtual int getValue() = 0;
virtual void setValue(int *pointer) = 0;
virtual string toString() = 0;
};
class Inte : public Object {
private:
int* value;
public:
Inte (int *val){
value = val;
}
Inte (int val){
int a = val;
value = &val;
}
virtual int getValue(){
return *value;
};
virtual void setValue(int *pointer){
value = pointer;
};
virtual void setValue(int val){
int a = val;
value = &val;
};
virtual string toString(){
stringstream ss;
string s;
ss << value;
ss >> s;
return s;
};
};