The solution was pretty easy.
You need to extends "Activity" Class,in onCreate function SetContentView to your base xml layout and also need to override setContentView in base Activity Class
For Example:
1.Create "base_layout.xml" with the below code
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:background="#000000"
android:padding="15dp" >
<LinearLayout android:orientation="horizontal" android:background="#000000"
android:layout_width="fill_parent" android:layout_height="wrap_content"
android:minHeight="50dp" android:paddingLeft="10dp">
<ImageView android:layout_width="wrap_content" android:id="@+id/ImageView01"
android:adjustViewBounds="true" android:layout_height="wrap_content"
android:scaleType="fitCenter" android:maxHeight="50dp" />
</LinearLayout>
<LinearLayout android:id="@+id/linBase"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
</LinearLayout>
</LinearLayout>
2.Create "BaseActivity.java"
public class BaseActivity extends Activity {
ImageView image;
LinearLayout linBase;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
super.setContentView(R.layout.base_layout);
image = (ImageView)findViewById(R.id.ImageView01);
image.setImageResource(R.drawable.header);
linBase = (LinearLayout)findViewById(R.id.linBase);
}
@Override
public void setContentView(int id) {
LayoutInflater inflater = (LayoutInflater)getBaseContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE);
inflater.inflate(id, linBase);
}
}
and
public class SomeActivity extends BaseActivity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
super.setContentView(R.layout.some_layout);
//rest of code
}
}
The only thing I noticed so far was that when requesting a progress bar (requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS)) this needs to be done before calling super.onCreate. I think this is because nothing can be drawn yet before calling this function.
This worked great for me and hopefully you will find this useful in your own coding.