This is kind of a strange question, but I need to create artificial lag to test how my game runs during lag spikes... I don't have the slightest clue of how to do it... I'd like to be able to turn the lag on/off if that's possible.
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other inputs on simulating a slow network: http://stackoverflow.com/questions/1094760/network-tools-that-simulate-slow-network-connection – Rolf Rander Jan 19 '12 at 09:50
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If you want to slow your code down, you could introduce blocking using the NSThread class method sleepForTimeInterval:
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To simulate a slow network connection, Craig Hockenberry wrote this blog post a while back.

gerry3
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