here is my c++ code :
class Sample
{
public:
int *ptr;
Sample(int i)
{
ptr = new int(i);
}
~Sample()
{
delete ptr;
}
void PrintVal()
{
cout << "The value is " << *ptr;
}
};
void SomeFunc(Sample x)
{
cout << "Say i am in someFunc " << endl;
}
int main()
{
Sample s1= 10;
SomeFunc(s1);
s1.PrintVal();
}
it returns me the output like :
Say i am in someFunc
Null pointer assignment(Run-time error)
here As the object is passed by value to SomeFunc the destructor of the object is called when the control returns from the function
should i right ? if yes then why it is happening ? and whats the solution for this ???