I've been fooling around with canvas with bitmap sprites on and have come to the conclusion that if you want sprites to move on the screen (and still look good) you need to go openGL..
Even a single ball (200x200 pixels) wont move in real time if the background is filled out with a full screen image (a picture of a court or something)
Am I correct that canvas/bitmap is not the way to do it or does it sound like I'm doing something wrong?