By default the rotation point is the Canvas's (0,0) point, and my guess is that you may want to rotate it around the center.
I did that:
protected void renderImage(Canvas canvas)
{
Rect dest,drawRect ;
drawRect = new Rect(0,0, mImage.getWidth(), mImage.getHeight());
dest = new Rect((int) (canvas.getWidth() / 2 - mImage.getWidth() * mImageResize / 2), // left
(int) (canvas.getHeight()/ 2 - mImage.getHeight()* mImageResize / 2), // top
(int) (canvas.getWidth() / 2 + mImage.getWidth() * mImageResize / 2), //right
(int) (canvas.getWidth() / 2 + mImage.getHeight()* mImageResize / 2));// bottom
if(!mRotate) {
canvas.drawBitmap(mImage, drawRect, dest, null);
} else {
canvas.save(Canvas.MATRIX_SAVE_FLAG); //Saving the canvas and later restoring it so only this image will be rotated.
canvas.rotate(90,canvas.getWidth() / 2, canvas.getHeight()/ 2);
canvas.drawBitmap(mImage, drawRect, dest, null);
canvas.restore();
}
}